persist instructions
This commit is contained in:
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21395633d2
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056e58a297
4 changed files with 78 additions and 44 deletions
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@ -23,6 +23,10 @@
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<Button Width="50" Name="btnImageChooser" Content="..." Click="btnImageChooser_Click"/>
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<Button Width="50" Name="btnImageChooser" Content="..." Click="btnImageChooser_Click"/>
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</StackPanel>
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</StackPanel>
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<StackPanel Grid.Row="0" Grid.Column="1" Orientation="Horizontal" Height="25" VerticalAlignment="Top" Margin="5, 0 , 0, 0">
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<Button Width="200" Name="btnInstructionsPersister" Content="Save Instructions" Click="btnInstructionsPersister_Click"/>
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</StackPanel>
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<StackPanel Grid.Row="2" Orientation="Vertical" Name="parentStackPanel" VerticalAlignment="Top">
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<StackPanel Grid.Row="2" Orientation="Vertical" Name="parentStackPanel" VerticalAlignment="Top">
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</StackPanel>
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</StackPanel>
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<StackPanel Grid.Column="1" Grid.Row="2" Orientation="Horizontal">
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<StackPanel Grid.Column="1" Grid.Row="2" Orientation="Horizontal">
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@ -1,11 +1,12 @@
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using LegoArtTool;
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using System.Drawing;
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using LegoArtTool;
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using Microsoft.Win32;
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using Microsoft.Win32;
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using System.Linq;
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using System.Linq;
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using System.Windows;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows.Shapes;
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using Rectangle = System.Windows.Shapes.Rectangle;
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namespace LegoArt
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namespace LegoArt
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{
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{
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@ -17,7 +18,7 @@ namespace LegoArt
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private readonly LegoArtColorService legoArtColorService;
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private readonly LegoArtColorService legoArtColorService;
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private readonly BitmapHelperService bitmapHelperService;
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private readonly BitmapHelperService bitmapHelperService;
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private readonly ImageHelperService imageHelperService;
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private readonly ImageHelperService imageHelperService;
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private LegoArtImageGenerationService legoArtImageGenerationService;
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private readonly LegoArtImageGenerationService legoArtImageGenerationService;
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public MainWindow()
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public MainWindow()
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{
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{
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@ -27,6 +28,8 @@ namespace LegoArt
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bitmapHelperService = new BitmapHelperService();
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bitmapHelperService = new BitmapHelperService();
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imageHelperService = new ImageHelperService();
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imageHelperService = new ImageHelperService();
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legoArtImageGenerationService = new LegoArtImageGenerationService();
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legoArtImageGenerationService = new LegoArtImageGenerationService();
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btnInstructionsPersister.Visibility = Visibility.Hidden;
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}
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}
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private void btnImageChooser_Click(object sender, RoutedEventArgs e)
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private void btnImageChooser_Click(object sender, RoutedEventArgs e)
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@ -50,6 +53,13 @@ namespace LegoArt
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}
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}
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}
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}
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private void btnInstructionsPersister_Click(object sender, RoutedEventArgs e)
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{
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var d = new DataObject(DataFormats.Bitmap, scaledImage.Source, true);
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var bitmap = d.GetData(typeof(Bitmap)) as Bitmap;
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BuildingInstructionService.PersistBuildingInstructions(bitmap, tbImagePath.Text);
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}
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private void LoadImage(string path)
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private void LoadImage(string path)
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{
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{
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var bitmap = new System.Drawing.Bitmap(path);
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var bitmap = new System.Drawing.Bitmap(path);
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@ -64,6 +74,8 @@ namespace LegoArt
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var convertedBitmap = bitmapHelperService.ConvertToPixelMatrix(sourceBitmap, 20);
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var convertedBitmap = bitmapHelperService.ConvertToPixelMatrix(sourceBitmap, 20);
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scaledImage.Source = imageHelperService.LoadToImage(convertedBitmap);
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scaledImage.Source = imageHelperService.LoadToImage(convertedBitmap);
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btnInstructionsPersister.Visibility = Visibility.Visible;
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parentStackPanel.Children.Clear();
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parentStackPanel.Children.Clear();
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AddLine(System.Drawing.Color.White, "Have", "Needed", "RGB", "#", "Difference", System.Drawing.Color.White);
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AddLine(System.Drawing.Color.White, "Have", "Needed", "RGB", "#", "Difference", System.Drawing.Color.White);
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47
LegoArtTool/BuildingInstructionService.cs
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47
LegoArtTool/BuildingInstructionService.cs
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@ -0,0 +1,47 @@
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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namespace LegoArtTool
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{
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public class BuildingInstructionService
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{
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public static void PersistBuildingInstructions(Bitmap bitmap, string path)
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{
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var segmentSize = bitmap.Width / 3;
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var outPutDirectory = CreateOutPutDirectory(path);
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var segmentNumber = 1;
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for (var h = 0; h < 3; h++)
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{
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for (var w = 0; w < 3; w++)
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{
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var rectangle = new Rectangle(w * segmentSize, h * segmentSize, segmentSize, segmentSize);
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var segment = bitmap.Clone(rectangle, bitmap.PixelFormat);
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segment.Save($"{outPutDirectory}/{segmentNumber++}.png", ImageFormat.Png);
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}
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}
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}
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private static string CreateOutPutDirectory(string path)
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{
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var increment = 0;
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while (Directory.Exists(GetOutputDirectoryPath(increment, path)))
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{
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increment++;
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}
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var outputDirectoryPath = GetOutputDirectoryPath(increment, path);
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Directory.CreateDirectory(outputDirectoryPath);
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return outputDirectoryPath;
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}
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private static string GetOutputDirectoryPath(int increment, string path)
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{
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var parent = Directory.GetParent(path);
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var filename = Path.GetFileNameWithoutExtension(path);
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return increment == 0 ? $"{parent}/legoArtInstructions" : $"{parent}/legoArtInstructions_{filename} ({increment})";
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}
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}
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}
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@ -36,17 +36,17 @@ namespace LegoArtTool
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var remainingColors = legoArtColorInfos.ToDictionary(k => k.LegoNumber, v => v.HaveCount);
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var remainingColors = legoArtColorInfos.ToDictionary(k => k.LegoNumber, v => v.HaveCount);
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while (pixels.Count(p => !p.IsAssigned) > 0)
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while (pixels.Count(p => !p.IsAssigned) > 0)
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{
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{
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var minOffset = pixels.Where(p => !p.IsAssigned).SelectMany(p => p.LegoArtColorOffsets.Where(o => o.IsAvailable)
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var minOffset = pixels.Where(p => !p.IsAssigned).SelectMany(p => p.LegoArtColorOffsets.Where(o => o.IsAvailable)
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.Select(o => o.ColorOffset))
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.Select(o => o.ColorOffset))
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.Min(x => x);
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.Min(x => x);
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var pixel = pixels.Where(p => !p.IsAssigned).First(p => p.LegoArtColorOffsets.Any(o => o.ColorOffset == minOffset));
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var pixel = pixels.Where(p => !p.IsAssigned).First(p => p.LegoArtColorOffsets.Where(o => o.IsAvailable)
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.Any(o => o.ColorOffset == minOffset));
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var legoArtColorInfo = pixel.LegoArtColorOffsets.First(o => o.ColorOffset == minOffset).LegoArtColorInfo;
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var legoArtColorInfo = pixel.LegoArtColorOffsets.First(o => o.ColorOffset == minOffset).LegoArtColorInfo;
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reducedBitmap.SetPixel(pixel.X, pixel.Y, legoArtColorInfo.Color);
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reducedBitmap.SetPixel(pixel.X, pixel.Y, legoArtColorInfo.Color);
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remainingColors[legoArtColorInfo.LegoNumber]--;
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remainingColors[legoArtColorInfo.LegoNumber]--;
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pixel.IsAssigned = true;
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pixel.IsAssigned = true;
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@ -62,50 +62,21 @@ namespace LegoArtTool
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return reducedBitmap;
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return reducedBitmap;
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}
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}
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private Pixel MapPixel(
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private Pixel MapPixel(Color inputColor, int xPosition, int yPosition)
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Color inputColor,
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int xPosition,
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int yPosition)
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{
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{
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var legoArtColorOffsets = legoArtColorInfos.Select(i => ColorOffset(inputColor, i)).ToList();
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var legoArtColorOffsets = legoArtColorInfos.Select(i => ColorDistance(inputColor, i)).ToList();
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return new Pixel(xPosition, yPosition, legoArtColorOffsets);
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return new Pixel(xPosition, yPosition, legoArtColorOffsets);
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}
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}
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private static LegoArtColorOffset ColourDistance(Color inputColor, LegoArtColorInfo colorInfo)
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private static LegoArtColorOffset ColorDistance(Color inputColor, LegoArtColorInfo colorInfo)
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{
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{
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var targetColor = colorInfo.Color;
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var targetColor = colorInfo.Color;
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var rmean = ((long)inputColor.R + (long)targetColor.R) / 2;
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var rmean = (inputColor.R + (long)targetColor.R) / 2;
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var r = (long)inputColor.R - (long)targetColor.R;
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var r = inputColor.R - (long)targetColor.R;
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var g = (long)inputColor.G - (long)targetColor.G;
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var g = inputColor.G - (long)targetColor.G;
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var b = (long)inputColor.B - (long)targetColor.B;
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var b = inputColor.B - (long)targetColor.B;
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var offset = (decimal) Math.Sqrt((((512 + rmean) * r * r) >> 8) + 4 * g * g + (((767 - rmean) * b * b) >> 8));
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var offset = (decimal) Math.Sqrt((((512 + rmean) * r * r) >> 8) + 4 * g * g + (((767 - rmean) * b * b) >> 8));
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return new LegoArtColorOffset((decimal) offset, colorInfo);
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return new LegoArtColorOffset((decimal) offset, colorInfo);
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}
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}
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private LegoArtColorOffset ColorOffset(Color inputColor, LegoArtColorInfo colorInfo)
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{
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var offset = Math.Abs(
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ColorNum(inputColor) - ColorNum(colorInfo.Color)) +
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GetHueDistance(inputColor.GetHue(), colorInfo.Color.GetHue());
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return new LegoArtColorOffset((decimal) offset, colorInfo);
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}
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private static float GetBrightness(Color c)
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{
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return (c.R * 0.299f + c.G * 0.587f + c.B *0.114f) / 256f;
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}
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private static float GetHueDistance(float hue1, float hue2)
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{
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var d = Math.Abs(hue1 - hue2);
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return d > 180 ? 360 - d : d;
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}
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private static float ColorNum(Color c)
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{
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return c.GetSaturation() + GetBrightness(c);
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}
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}
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}
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}
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}
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