Added pixel matrix
This commit is contained in:
parent
74b4ad83e3
commit
91f205ea84
5 changed files with 122 additions and 13 deletions
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@ -13,7 +13,7 @@
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="400" />
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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@ -25,7 +25,7 @@
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<StackPanel Grid.Row="2" Orientation="Vertical" Name="parentStackPanel" VerticalAlignment="Top">
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</StackPanel>
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<StackPanel Grid.Column="1" Grid.Row="2" Orientation="Vertical">
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<StackPanel Grid.Column="1" Grid.Row="2" Orientation="Horizontal">
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<Image HorizontalAlignment="Left" Grid.Row="2" VerticalAlignment="Top" Name="sourceImage" Stretch="None"/>
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<Image HorizontalAlignment="Left" Grid.Row="2" VerticalAlignment="Top" Name="scaledImage" Stretch="None"/>
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</StackPanel>
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@ -3,6 +3,7 @@ using Microsoft.Win32;
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using System.Linq;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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@ -32,7 +33,18 @@ namespace LegoArt
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if (openFileDialog.ShowDialog() == true)
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{
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tbImagePath.Text = openFileDialog.FileName;
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Application.Current.Dispatcher.Invoke(() =>
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{
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Mouse.OverrideCursor = Cursors.Wait;
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});
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LoadImage(openFileDialog.FileName);
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Application.Current.Dispatcher.Invoke(() =>
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{
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Mouse.OverrideCursor = null;
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});
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}
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}
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@ -41,11 +53,12 @@ namespace LegoArt
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var legoArtColors = legoArtColorService.ParseImage(path);
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if (legoArtColors != null)
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{
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var sourceBitamp = bitmapHelperService.ScaleImage(path, 1);
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var bitmap = new System.Drawing.Bitmap(path);
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var sourceBitamp = bitmapHelperService.Scale(bitmap, 1);
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sourceImage.Source = imageHelperService.LoadToImage(sourceBitamp);
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var scaledBitamp = bitmapHelperService.ScaleImage(path, 5);
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scaledImage.Source = imageHelperService.LoadToImage(scaledBitamp);
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var convertedBitmap = bitmapHelperService.ConvertToPixelMatrix(sourceBitamp, 20);
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scaledImage.Source = imageHelperService.LoadToImage(convertedBitmap);
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parentStackPanel.Children.Clear();
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@ -1,24 +1,26 @@
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using System.Drawing;
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using LegoArtTool.Pixels;
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using System.Drawing;
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namespace LegoArtTool
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{
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public class BitmapHelperService
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{
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public Bitmap ScaleImage(string path, int scaleFactor)
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public Bitmap Scale(Bitmap bitmap, int scaleFactor)
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{
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var inputBitmap = new Bitmap(path);
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var scaledBitmap = new Bitmap(inputBitmap.Width * scaleFactor, inputBitmap.Height * scaleFactor);
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var scaledBitmap = new Bitmap(bitmap.Width * scaleFactor, bitmap.Height * scaleFactor);
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for (int x = 0; x < inputBitmap.Width; x++)
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for (int x = 0; x < bitmap.Width; x++)
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{
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for (int y = 0; y < inputBitmap.Height; y++)
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for (int y = 0; y < bitmap.Height; y++)
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{
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var sourcePixel = inputBitmap.GetPixel(x, y);
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var sourcePixel = bitmap.GetPixel(x, y);
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var sourceColor = Color.FromArgb(sourcePixel.ToArgb());
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for (int scaleX = x * scaleFactor; scaleX < scaledBitmap.Width; scaleX++)
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{
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for (int scaleY = y * scaleFactor; scaleY < scaledBitmap.Height; scaleY++)
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{
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scaledBitmap.SetPixel(scaleX, scaleY, Color.FromArgb(sourcePixel.ToArgb()));
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scaledBitmap.SetPixel(scaleX, scaleY, sourceColor);
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}
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}
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}
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@ -26,5 +28,11 @@ namespace LegoArtTool
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return scaledBitmap;
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}
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public Bitmap ConvertToPixelMatrix(Bitmap bitmap, int pixelSize)
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{
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var pixelMatrix = new PixelMatrix(pixelSize, bitmap);
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return pixelMatrix.ConvertBitmap();
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}
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}
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}
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32
LegoArtTool/Pixels/Pixel.cs
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32
LegoArtTool/Pixels/Pixel.cs
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@ -0,0 +1,32 @@
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using System.Drawing;
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namespace LegoArtTool.Pixels
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{
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public class Pixel
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{
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public Color Color { get; private set; }
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public int Number { get; private set; }
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public int Size { get; private set; }
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public Pixel(Color color, int size, int number)
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{
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Color = color;
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Size = size;
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Number = number;
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}
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public Bitmap GetBitmap()
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{
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var bitmap = new Bitmap(Size, Size);
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for (int x = 0; x < Size; x++)
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{
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for (int y = 0; y < Size; y++)
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{
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bitmap.SetPixel(x, y, Color);
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}
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}
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return bitmap;
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}
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}
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}
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56
LegoArtTool/Pixels/PixelMatrix.cs
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56
LegoArtTool/Pixels/PixelMatrix.cs
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@ -0,0 +1,56 @@
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using System;
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using System.Drawing;
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namespace LegoArtTool.Pixels
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{
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public class PixelMatrix
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{
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public Pixel[,] Pixels { get; private set; }
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public int MatrixSize { get; private set; }
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public int PixelSize { get; private set; }
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private Random rnd = new Random();
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public PixelMatrix(int pixelSize, Bitmap sourceBitmap)
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{
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MatrixSize = sourceBitmap.Width;
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PixelSize = pixelSize;
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Pixels = new Pixel[MatrixSize, MatrixSize];
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for (int x = 0; x < MatrixSize; x++)
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{
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for (int y = 0; y < MatrixSize; y++)
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{
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var pixel = sourceBitmap.GetPixel(x, y);
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var sourceColor = Color.FromArgb(pixel.ToArgb());
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Pixels[x, y] = new Pixel(sourceColor, PixelSize, 9);
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}
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}
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}
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public Bitmap ConvertBitmap()
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{
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var bitmapSize = MatrixSize * PixelSize;
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var bitmap = new Bitmap(bitmapSize, bitmapSize);
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using (var g = Graphics.FromImage(bitmap))
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{
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for (int x = 0; x < MatrixSize; x++)
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{
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for (int y = 0; y < MatrixSize; y++)
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{
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var pixelBitmap = Pixels[x, y].GetBitmap();
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g.DrawImage(pixelBitmap, x * pixelBitmap.Width, y * pixelBitmap.Height);
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}
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}
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}
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return bitmap;
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}
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private Color GetRandomColor()
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{
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Color randomColor = Color.FromArgb(rnd.Next(256), rnd.Next(256), rnd.Next(256));
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return randomColor;
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}
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}
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}
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