image generation
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parent
74b4ad83e3
commit
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5 changed files with 151 additions and 2 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -8,3 +8,4 @@
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/.vs/LegoArt
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/LegoArtTool/bin/Debug/netcoreapp3.1
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/LegoArtTool/obj
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/.idea
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18
LegoArtTool/LegoArtColorOffset.cs
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18
LegoArtTool/LegoArtColorOffset.cs
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@ -0,0 +1,18 @@
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namespace LegoArtTool
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{
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public class LegoArtColorOffset
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{
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public LegoArtColorInfo LegoArtColorInfo { get; private set; }
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public decimal ColorOffset { get; private set; }
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public bool IsAvailable { get; set; }
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public LegoArtColorOffset( decimal colorOffset, LegoArtColorInfo legoArtColorInfo)
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{
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ColorOffset = colorOffset;
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LegoArtColorInfo = legoArtColorInfo;
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IsAvailable = true;
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}
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}
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}
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@ -29,11 +29,10 @@ namespace LegoArtTool
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(66, 23, 3), 15, 554));
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}
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public List<LegoArtColorInfo> ParseImage(string imagePath)
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public static List<LegoArtColorInfo> ParseImage(Bitmap bitmap)
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{
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var parsedLegoColors = new List<LegoArtColorInfo>(LegoColors);
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var bitmap = new Bitmap(imagePath);
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var width = bitmap.Width;
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var height = bitmap.Height;
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for (int h = 0; h < height; h++)
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109
LegoArtTool/LegoArtImageGenerationService.cs
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109
LegoArtTool/LegoArtImageGenerationService.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Drawing;
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using System.Linq;
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namespace LegoArtTool
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{
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public class LegoArtImageGenerationService
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{
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[SuppressMessage("ReSharper.DPA", "DPA0002: Excessive memory allocations in SOH", MessageId = "type: WhereListIterator`1[LegoArtTool.LegoArtColorOffset]")]
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public Bitmap GenerateLegoArtImageFromFullColorImage(Bitmap bitmap)
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{
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var width = bitmap.Width;
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var height = bitmap.Height;
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var pixels = new List<Pixel>();
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for (int h = 0; h < height; h++)
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{
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for (int w = 0; w < width; w++)
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{
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var color = bitmap.GetPixel(h, w);
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var pixel = MapPixel(color, h ,w);
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pixels.Add(pixel);
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}
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}
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var reducedBitmap = new Bitmap(bitmap.Width, bitmap.Height);
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var legoArtColorInfos = LegoArtColorService.LegoColors;
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var remainingColors = legoArtColorInfos.ToDictionary(k => k.LegoNumber, v => v.HaveCount);
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while (pixels.Count(p => !p.IsAssigned) > 0)
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{
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var minOffset = pixels.Where(p => !p.IsAssigned).SelectMany(p => p.LegoArtColorOffsets.Where(o => o.IsAvailable)
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.Select(o => o.ColorOffset))
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.Min(x => x);
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var pixel = pixels.Where(p => !p.IsAssigned).First(p => p.LegoArtColorOffsets.Any(o => o.ColorOffset == minOffset));
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var legoArtColorInfo = pixel.LegoArtColorOffsets.First(o => o.ColorOffset == minOffset).LegoArtColorInfo;
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reducedBitmap.SetPixel(pixel.X, pixel.Y, legoArtColorInfo.Color);
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remainingColors[legoArtColorInfo.LegoNumber]--;
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pixel.IsAssigned = true;
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if (remainingColors[legoArtColorInfo.LegoNumber] < 1)
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{
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var legoArtColorOffsets = pixels.SelectMany(p => p.LegoArtColorOffsets
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.Where(o => o.LegoArtColorInfo.LegoNumber == legoArtColorInfo.LegoNumber)).ToList();
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legoArtColorOffsets.ForEach(o => o.IsAvailable = false);
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}
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}
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return reducedBitmap;
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}
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private Pixel MapPixel(
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Color inputColor,
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int xPosition,
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int yPosition)
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{
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var legoArtColorInfos = LegoArtColorService.LegoColors;
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var legoArtColorOffsets = legoArtColorInfos.Select(i => ColorOffset(inputColor, i)).ToList();
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return new Pixel(xPosition, yPosition, legoArtColorOffsets);
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}
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private static LegoArtColorOffset ColourDistance(Color inputColor, LegoArtColorInfo colorInfo)
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{
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var targetColor = colorInfo.Color;
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var rmean = ((long)inputColor.R + (long)targetColor.R) / 2;
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var r = (long)inputColor.R - (long)targetColor.R;
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var g = (long)inputColor.G - (long)targetColor.G;
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var b = (long)inputColor.B - (long)targetColor.B;
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var offset = (decimal) Math.Sqrt((((512 + rmean) * r * r) >> 8) + 4 * g * g + (((767 - rmean) * b * b) >> 8));
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return new LegoArtColorOffset((decimal) offset, colorInfo);
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}
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private LegoArtColorOffset ColorOffset(Color inputColor, LegoArtColorInfo colorInfo)
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{
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var offset = Math.Abs(
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ColorNum(inputColor) - ColorNum(colorInfo.Color)) +
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GetHueDistance(inputColor.GetHue(), colorInfo.Color.GetHue());
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return new LegoArtColorOffset((decimal) offset, colorInfo);
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}
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private static float GetBrightness(Color c)
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{
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return (c.R * 0.299f + c.G * 0.587f + c.B *0.114f) / 256f;
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}
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private static float GetHueDistance(float hue1, float hue2)
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{
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var d = Math.Abs(hue1 - hue2);
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return d > 180 ? 360 - d : d;
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}
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private static float ColorNum(Color c)
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{
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return c.GetSaturation() + GetBrightness(c);
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}
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}
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}
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22
LegoArtTool/Pixel.cs
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22
LegoArtTool/Pixel.cs
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@ -0,0 +1,22 @@
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using System.Collections.Generic;
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namespace LegoArtTool
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{
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public class Pixel
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{
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public int X { get; private set; }
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public int Y { get; private set; }
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public List<LegoArtColorOffset> LegoArtColorOffsets { get; private set; }
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public bool IsAssigned { get; set; }
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public Pixel(int x, int y, List<LegoArtColorOffset> legoArtColorOffsets)
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{
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X = x;
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Y = y;
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LegoArtColorOffsets = legoArtColorOffsets;
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IsAssigned = false;
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}
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}
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}
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