Merge pull request #11 from clayschaad/feature/statistics-screen
Add statistics screen with word mastery tracking
This commit is contained in:
commit
1fa68f5de1
5 changed files with 917 additions and 2 deletions
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@ -21,7 +21,7 @@
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<button class="btn-start" @onclick="StartNewGame">Neues Spiel starten</button>
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</div>
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}
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else if (_currentSession.IsComplete)
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else if (_currentSession.IsComplete && !_showStatistics)
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{
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<div class="results-screen">
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<h1>Spiel beendet!</h1>
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@ -36,6 +36,68 @@
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</div>
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</div>
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<button class="btn-start" @onclick="StartNewGame">Nochmal spielen</button>
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<button class="btn-stats" @onclick="ShowStatistics">Statistik anzeigen</button>
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</div>
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}
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else if (_currentSession.IsComplete && _showStatistics)
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{
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var words = GameService.GetWords()
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.OrderBy(w => w.CorrectCount + w.IncorrectCount == 0 ? 1 : 0)
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.ThenBy(w => w.CorrectCount + w.IncorrectCount == 0
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? 0
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: (double)w.CorrectCount / (w.CorrectCount + w.IncorrectCount))
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.ToList();
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var playedWords = words.Where(w => w.CorrectCount + w.IncorrectCount > 0).ToList();
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var overallAccuracy = playedWords.Count == 0
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? 0
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: (int)Math.Round(100.0 * playedWords.Sum(w => w.CorrectCount) / playedWords.Sum(w => w.CorrectCount + w.IncorrectCount));
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<div class="stats-screen">
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<h1>Statistik</h1>
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<div class="stats-summary">
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@playedWords.Count von @words.Count Wörtern geübt
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@if (playedWords.Count > 0)
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{
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<span> · @overallAccuracy% richtig</span>
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}
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</div>
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<div class="stats-list">
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@foreach (var word in words)
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{
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var total = word.CorrectCount + word.IncorrectCount;
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var accuracy = total == 0 ? 0 : (int)Math.Round(100.0 * word.CorrectCount / total);
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var barClass = total == 0 ? "bar-unplayed" : accuracy >= 70 ? "bar-green" : accuracy >= 40 ? "bar-orange" : "bar-red";
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<div class="stats-row">
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<img src="@word.ImagePath" alt="@word.Word" class="stats-thumbnail" />
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<div class="stats-word-info">
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<span class="stats-word-name">@word.Word</span>
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<div class="stats-bar-container">
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<div class="stats-bar @barClass" style="width: @(total == 0 ? 0 : accuracy)%"></div>
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</div>
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</div>
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<span class="stats-accuracy">@(total == 0 ? "—" : $"{accuracy}% richtig")</span>
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</div>
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}
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</div>
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@if (_confirmReset)
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{
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<div class="reset-confirm">
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<span>Alle Statistiken wirklich zurücksetzen?</span>
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<button class="btn-confirm-yes" @onclick="ConfirmReset">Ja, zurücksetzen</button>
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<button class="btn-confirm-no" @onclick="() => _confirmReset = false">Abbrechen</button>
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</div>
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}
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else
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{
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<button class="btn-reset" @onclick="() => _confirmReset = true">Zurücksetzen</button>
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}
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<button class="btn-start" @onclick="GoToStart">Zurück zum Start</button>
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</div>
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}
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else
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@ -96,6 +158,8 @@
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private bool _showFeedback;
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private string _feedbackMessage = "";
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private string _feedbackClass = "";
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private bool _showStatistics;
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private bool _confirmReset;
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protected override async Task OnInitializedAsync()
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{
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@ -144,5 +208,23 @@
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StateHasChanged();
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}
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private void ShowStatistics()
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{
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_showStatistics = true;
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}
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private void GoToStart()
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{
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_currentSession = null;
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_showStatistics = false;
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_confirmReset = false;
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}
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private async Task ConfirmReset()
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{
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await GameService.ResetStatisticsAsync();
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_confirmReset = false;
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StateHasChanged();
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}
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}
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@ -160,4 +160,23 @@ public sealed class GameService
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await _localStorage.SaveStatisticsAsync(_statistics);
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}
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public IReadOnlyList<GameWord> GetWords()
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{
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return _statistics?.Words ?? [];
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}
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public async Task ResetStatisticsAsync()
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{
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if (_statistics == null)
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return;
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foreach (var word in _statistics.Words)
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{
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word.CorrectCount = 0;
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word.IncorrectCount = 0;
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}
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await _localStorage.SaveStatisticsAsync(_statistics);
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}
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}
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@ -332,6 +332,169 @@ code {
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padding: 20px;
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}
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/* Statistics Screen */
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.stats-screen {
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width: 100%;
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max-width: 900px;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 20px;
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padding: 20px 0;
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}
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.stats-screen h1 {
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font-size: 2.2rem;
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color: #333;
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margin: 0;
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}
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.stats-summary {
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font-size: 1.2rem;
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color: #666;
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}
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.stats-list {
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width: 100%;
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display: flex;
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flex-direction: column;
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gap: 12px;
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}
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.stats-row {
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display: flex;
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align-items: center;
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gap: 15px;
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padding: 12px;
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background-color: #f8f9fa;
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border: 2px solid #ddd;
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border-radius: 10px;
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}
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.stats-thumbnail {
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width: 80px;
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height: 80px;
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object-fit: contain;
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flex-shrink: 0;
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}
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.stats-word-info {
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flex: 1;
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display: flex;
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flex-direction: column;
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gap: 8px;
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}
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.stats-word-name {
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font-size: 1.3rem;
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font-weight: 600;
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color: #333;
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text-transform: capitalize;
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}
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.stats-bar-container {
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width: 100%;
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height: 14px;
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background-color: #e0e0e0;
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border-radius: 7px;
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overflow: hidden;
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}
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.stats-bar {
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height: 100%;
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border-radius: 7px;
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transition: width 0.4s ease;
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min-width: 0;
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}
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.bar-green { background-color: #4CAF50; }
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.bar-orange { background-color: #FF9800; }
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.bar-red { background-color: #f44336; }
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.bar-unplayed { background-color: #e0e0e0; width: 0; }
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.stats-accuracy {
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font-size: 1.1rem;
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font-weight: 600;
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color: #555;
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min-width: 110px;
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text-align: right;
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flex-shrink: 0;
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}
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.btn-stats {
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font-size: 1.2rem;
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padding: 12px 35px;
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background-color: #2196F3;
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color: white;
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border: none;
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border-radius: 10px;
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cursor: pointer;
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font-weight: bold;
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transition: background-color 0.3s;
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margin-top: 10px;
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}
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@media (hover: hover) and (pointer: fine) {
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.btn-stats:hover {
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background-color: #1976D2;
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}
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}
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.btn-stats:active {
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transform: scale(0.98);
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}
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.btn-reset {
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font-size: 1.1rem;
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padding: 10px 30px;
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background-color: #f44336;
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color: white;
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border: none;
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border-radius: 10px;
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cursor: pointer;
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font-weight: bold;
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transition: background-color 0.3s;
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}
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@media (hover: hover) and (pointer: fine) {
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.btn-reset:hover {
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background-color: #d32f2f;
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}
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}
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.reset-confirm {
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display: flex;
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align-items: center;
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gap: 12px;
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flex-wrap: wrap;
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justify-content: center;
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font-size: 1.1rem;
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color: #333;
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}
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.btn-confirm-yes {
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padding: 10px 20px;
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background-color: #f44336;
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color: white;
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border: none;
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border-radius: 8px;
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cursor: pointer;
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font-weight: bold;
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font-size: 1rem;
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}
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.btn-confirm-no {
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padding: 10px 20px;
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background-color: #9e9e9e;
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color: white;
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border: none;
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border-radius: 8px;
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cursor: pointer;
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font-weight: bold;
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font-size: 1rem;
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}
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@media (max-width: 768px) {
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.question-word {
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font-size: 3rem;
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@ -441,4 +604,70 @@ code {
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.result-value {
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font-size: 5rem;
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}
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.stats-screen {
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max-width: 2000px;
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gap: 35px;
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padding: 30px 0;
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}
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.stats-screen h1 {
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font-size: 4rem;
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}
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.stats-summary {
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font-size: 2rem;
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}
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.stats-list {
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gap: 20px;
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}
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.stats-row {
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gap: 25px;
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padding: 20px;
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}
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.stats-thumbnail {
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width: 140px;
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height: 140px;
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}
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.stats-word-name {
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font-size: 2.2rem;
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}
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.stats-bar-container {
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height: 22px;
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border-radius: 11px;
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}
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.stats-bar {
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border-radius: 11px;
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}
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.stats-accuracy {
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font-size: 2rem;
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min-width: 200px;
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}
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.btn-stats {
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font-size: 2.2rem;
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padding: 22px 65px;
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}
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.btn-reset {
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font-size: 2rem;
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padding: 18px 55px;
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}
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.reset-confirm {
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font-size: 2rem;
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gap: 20px;
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}
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.btn-confirm-yes, .btn-confirm-no {
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font-size: 1.8rem;
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padding: 18px 40px;
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}
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}
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59
docs/plans/2026-02-24-statistics-screen-design.md
Normal file
59
docs/plans/2026-02-24-statistics-screen-design.md
Normal file
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@ -0,0 +1,59 @@
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# Statistics Screen Design
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**Date:** 2026-02-24
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**Feature:** Word mastery statistics screen
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**Branch:** feature/statistics-screen
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## Summary
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Add a statistics screen accessible from the results screen that shows word mastery progress for all vocabulary words. Users can see how well they know each word and reset their statistics.
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## Navigation
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- Results screen gets a "Statistik anzeigen" button
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- Tapping it switches to the new `Statistics` view state in `Home.razor`
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- A "Zurück zum Start" button returns to the start screen
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- No routing changes required
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## Architecture
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A new `Statistics` value is added to the existing view state enum in `Home.razor`. Statistics data is read directly from `GameService` (already loaded in memory). A new `ResetStatisticsAsync()` method is added to `GameService` that clears all `CorrectCount`/`IncorrectCount` values and persists to localStorage.
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## Statistics Screen Layout
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**Header:** Summary line showing total words played and overall accuracy.
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**Word list:** Scrollable list of all 20 words, sorted by ascending accuracy (worst first). Words never played appear at the bottom.
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Each row contains:
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- Image thumbnail (~80px SVG)
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- Word name (German)
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- Accuracy percentage ("75% richtig") or "—" if never played
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- Progress bar (fills green based on accuracy)
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**Footer:**
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- "Zurücksetzen" button (with confirmation) — resets all statistics
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- "Zurück zum Start" button
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## Mastery / Progress Bar Logic
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- Accuracy = `CorrectCount / (CorrectCount + IncorrectCount)`
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- Never played: shown last, bar at 0%, label "—"
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- Bar color:
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- Green: ≥ 70% accuracy
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- Orange: 40–69% accuracy
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- Red: < 40% accuracy
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## Sorting
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Words sorted ascending by accuracy so the words needing most practice appear at the top. Never-played words are treated as 0% accuracy but sorted after all played words.
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## Reset Flow
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Tapping "Zurücksetzen" shows a browser `confirm()` dialog (or inline confirmation). On confirmation, `GameService.ResetStatisticsAsync()` zeros all counts and saves to localStorage. The list refreshes to show all words at 0 / "—".
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## Files to Change
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- `MemoryGame/Pages/Home.razor` — add Statistics view state and UI
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- `MemoryGame/Services/GameService.cs` — add `ResetStatisticsAsync()` method
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- `MemoryGame/wwwroot/css/app.css` — add statistics screen styles (including tablet breakpoint)
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526
docs/plans/2026-02-24-statistics-screen.md
Normal file
526
docs/plans/2026-02-24-statistics-screen.md
Normal file
|
|
@ -0,0 +1,526 @@
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# Statistics Screen Implementation Plan
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> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
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**Goal:** Add a statistics screen accessible from the results screen showing word mastery progress with accuracy percentage, progress bars, and a reset option.
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**Architecture:** Add a `_showStatistics` boolean flag to `Home.razor` that toggles a new view state within the existing `if/else` chain. Expose words from `GameService` via a new public method. Add `ResetStatisticsAsync()` to zero all counts.
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**Tech Stack:** Blazor WebAssembly (.NET 10), C#, CSS (no additional dependencies)
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||||
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||||
---
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||||
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||||
### Task 1: Expose statistics words from GameService
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**Files:**
|
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- Modify: `MemoryGame/Services/GameService.cs`
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||||
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||||
**Step 1: Add public `GetWords()` method to GameService**
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||||
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||||
Add this method after `UpdateStatisticsAsync`:
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||||
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```csharp
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||||
public IReadOnlyList<GameWord> GetWords()
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{
|
||||
return _statistics?.Words ?? [];
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||||
}
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||||
```
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||||
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||||
**Step 2: Verify it compiles**
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||||
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||||
```bash
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||||
cd MemoryGame && dotnet build
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```
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||||
Expected: Build succeeded, 0 errors.
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||||
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||||
**Step 3: Commit**
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||||
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```bash
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git add MemoryGame/Services/GameService.cs
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git commit -m "feat: expose GetWords() on GameService for statistics screen"
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```
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---
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### Task 2: Add ResetStatisticsAsync to GameService
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**Files:**
|
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- Modify: `MemoryGame/Services/GameService.cs`
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||||
**Step 1: Add `ResetStatisticsAsync()` method**
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||||
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Add this method after `GetWords()`:
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```csharp
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public async Task ResetStatisticsAsync()
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{
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||||
if (_statistics == null)
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||||
return;
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||||
|
||||
foreach (var word in _statistics.Words)
|
||||
{
|
||||
word.CorrectCount = 0;
|
||||
word.IncorrectCount = 0;
|
||||
}
|
||||
|
||||
await _localStorage.SaveStatisticsAsync(_statistics);
|
||||
}
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||||
```
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**Step 2: Verify it compiles**
|
||||
|
||||
```bash
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cd MemoryGame && dotnet build
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```
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Expected: Build succeeded, 0 errors.
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||||
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||||
**Step 3: Commit**
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||||
|
||||
```bash
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||||
git add MemoryGame/Services/GameService.cs
|
||||
git commit -m "feat: add ResetStatisticsAsync to GameService"
|
||||
```
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||||
|
||||
---
|
||||
|
||||
### Task 3: Add statistics view state and UI to Home.razor
|
||||
|
||||
**Files:**
|
||||
- Modify: `MemoryGame/Pages/Home.razor`
|
||||
|
||||
**Step 1: Add `_showStatistics` field**
|
||||
|
||||
In the `@code` block, add after `_feedbackClass`:
|
||||
|
||||
```csharp
|
||||
private bool _showStatistics;
|
||||
```
|
||||
|
||||
**Step 2: Add "Statistik anzeigen" button to the results screen**
|
||||
|
||||
Find the results screen section (ends with `<button class="btn-start" @onclick="StartNewGame">Nochmal spielen</button>`).
|
||||
|
||||
Replace:
|
||||
```razor
|
||||
<button class="btn-start" @onclick="StartNewGame">Nochmal spielen</button>
|
||||
```
|
||||
With:
|
||||
```razor
|
||||
<button class="btn-start" @onclick="StartNewGame">Nochmal spielen</button>
|
||||
<button class="btn-stats" @onclick="ShowStatistics">Statistik anzeigen</button>
|
||||
```
|
||||
|
||||
**Step 3: Change results screen condition**
|
||||
|
||||
Find:
|
||||
```razor
|
||||
else if (_currentSession.IsComplete)
|
||||
```
|
||||
Replace with:
|
||||
```razor
|
||||
else if (_currentSession.IsComplete && !_showStatistics)
|
||||
```
|
||||
|
||||
**Step 4: Add statistics screen section**
|
||||
|
||||
Add this new block after the results screen closing `}` and before the final `else`:
|
||||
|
||||
```razor
|
||||
else if (_currentSession.IsComplete && _showStatistics)
|
||||
{
|
||||
var words = GameService.GetWords()
|
||||
.OrderBy(w => w.CorrectCount + w.IncorrectCount == 0 ? 1 : 0)
|
||||
.ThenBy(w => w.CorrectCount + w.IncorrectCount == 0
|
||||
? 0
|
||||
: (double)w.CorrectCount / (w.CorrectCount + w.IncorrectCount))
|
||||
.ToList();
|
||||
|
||||
var playedWords = words.Where(w => w.CorrectCount + w.IncorrectCount > 0).ToList();
|
||||
var overallAccuracy = playedWords.Count == 0
|
||||
? 0
|
||||
: (int)Math.Round(100.0 * playedWords.Sum(w => w.CorrectCount) / playedWords.Sum(w => w.CorrectCount + w.IncorrectCount));
|
||||
|
||||
<div class="stats-screen">
|
||||
<h1>Statistik</h1>
|
||||
|
||||
<div class="stats-summary">
|
||||
@playedWords.Count von @words.Count Wörtern geübt
|
||||
@if (playedWords.Count > 0)
|
||||
{
|
||||
<span> · @overallAccuracy% richtig</span>
|
||||
}
|
||||
</div>
|
||||
|
||||
<div class="stats-list">
|
||||
@foreach (var word in words)
|
||||
{
|
||||
var total = word.CorrectCount + word.IncorrectCount;
|
||||
var accuracy = total == 0 ? 0 : (int)Math.Round(100.0 * word.CorrectCount / total);
|
||||
var barClass = total == 0 ? "bar-unplayed" : accuracy >= 70 ? "bar-green" : accuracy >= 40 ? "bar-orange" : "bar-red";
|
||||
|
||||
<div class="stats-row">
|
||||
<img src="@word.ImagePath" alt="@word.Word" class="stats-thumbnail" />
|
||||
<div class="stats-word-info">
|
||||
<span class="stats-word-name">@word.Word</span>
|
||||
<div class="stats-bar-container">
|
||||
<div class="stats-bar @barClass" style="width: @(total == 0 ? 0 : accuracy)%"></div>
|
||||
</div>
|
||||
</div>
|
||||
<span class="stats-accuracy">@(total == 0 ? "—" : $"{accuracy}% richtig")</span>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
@if (_confirmReset)
|
||||
{
|
||||
<div class="reset-confirm">
|
||||
<span>Alle Statistiken wirklich zurücksetzen?</span>
|
||||
<button class="btn-confirm-yes" @onclick="ConfirmReset">Ja, zurücksetzen</button>
|
||||
<button class="btn-confirm-no" @onclick="() => _confirmReset = false">Abbrechen</button>
|
||||
</div>
|
||||
}
|
||||
else
|
||||
{
|
||||
<button class="btn-reset" @onclick="() => _confirmReset = true">Zurücksetzen</button>
|
||||
}
|
||||
|
||||
<button class="btn-start" @onclick="GoToStart">Zurück zum Start</button>
|
||||
</div>
|
||||
}
|
||||
```
|
||||
|
||||
**Step 5: Add `_confirmReset` field and helper methods**
|
||||
|
||||
In the `@code` block, add after `_showStatistics`:
|
||||
|
||||
```csharp
|
||||
private bool _confirmReset;
|
||||
```
|
||||
|
||||
Add these methods after `SelectAnswer`:
|
||||
|
||||
```csharp
|
||||
private void ShowStatistics()
|
||||
{
|
||||
_showStatistics = true;
|
||||
}
|
||||
|
||||
private void GoToStart()
|
||||
{
|
||||
_currentSession = null;
|
||||
_showStatistics = false;
|
||||
_confirmReset = false;
|
||||
}
|
||||
|
||||
private async Task ConfirmReset()
|
||||
{
|
||||
await GameService.ResetStatisticsAsync();
|
||||
_confirmReset = false;
|
||||
StateHasChanged();
|
||||
}
|
||||
```
|
||||
|
||||
**Step 6: Verify it compiles**
|
||||
|
||||
```bash
|
||||
cd MemoryGame && dotnet build
|
||||
```
|
||||
Expected: Build succeeded, 0 errors.
|
||||
|
||||
**Step 7: Commit**
|
||||
|
||||
```bash
|
||||
git add MemoryGame/Pages/Home.razor
|
||||
git commit -m "feat: add statistics screen view state to Home.razor"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 4: Add CSS styles for statistics screen
|
||||
|
||||
**Files:**
|
||||
- Modify: `MemoryGame/wwwroot/css/app.css`
|
||||
|
||||
**Step 1: Add base statistics styles**
|
||||
|
||||
Append to the end of the base styles section (before the `@media (max-width: 768px)` block at line 335):
|
||||
|
||||
```css
|
||||
/* Statistics Screen */
|
||||
.stats-screen {
|
||||
width: 100%;
|
||||
max-width: 900px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 20px;
|
||||
padding: 20px 0;
|
||||
}
|
||||
|
||||
.stats-screen h1 {
|
||||
font-size: 2.2rem;
|
||||
color: #333;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.stats-summary {
|
||||
font-size: 1.2rem;
|
||||
color: #666;
|
||||
}
|
||||
|
||||
.stats-list {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.stats-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 15px;
|
||||
padding: 12px;
|
||||
background-color: #f8f9fa;
|
||||
border: 2px solid #ddd;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.stats-thumbnail {
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
object-fit: contain;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.stats-word-info {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.stats-word-name {
|
||||
font-size: 1.3rem;
|
||||
font-weight: 600;
|
||||
color: #333;
|
||||
text-transform: capitalize;
|
||||
}
|
||||
|
||||
.stats-bar-container {
|
||||
width: 100%;
|
||||
height: 14px;
|
||||
background-color: #e0e0e0;
|
||||
border-radius: 7px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.stats-bar {
|
||||
height: 100%;
|
||||
border-radius: 7px;
|
||||
transition: width 0.4s ease;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.bar-green { background-color: #4CAF50; }
|
||||
.bar-orange { background-color: #FF9800; }
|
||||
.bar-red { background-color: #f44336; }
|
||||
.bar-unplayed { background-color: #e0e0e0; width: 0; }
|
||||
|
||||
.stats-accuracy {
|
||||
font-size: 1.1rem;
|
||||
font-weight: 600;
|
||||
color: #555;
|
||||
min-width: 110px;
|
||||
text-align: right;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.btn-stats {
|
||||
font-size: 1.2rem;
|
||||
padding: 12px 35px;
|
||||
background-color: #2196F3;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 10px;
|
||||
cursor: pointer;
|
||||
font-weight: bold;
|
||||
transition: background-color 0.3s;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
@media (hover: hover) and (pointer: fine) {
|
||||
.btn-stats:hover {
|
||||
background-color: #1976D2;
|
||||
}
|
||||
}
|
||||
|
||||
.btn-stats:active {
|
||||
transform: scale(0.98);
|
||||
}
|
||||
|
||||
.btn-reset {
|
||||
font-size: 1.1rem;
|
||||
padding: 10px 30px;
|
||||
background-color: #f44336;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 10px;
|
||||
cursor: pointer;
|
||||
font-weight: bold;
|
||||
transition: background-color 0.3s;
|
||||
}
|
||||
|
||||
@media (hover: hover) and (pointer: fine) {
|
||||
.btn-reset:hover {
|
||||
background-color: #d32f2f;
|
||||
}
|
||||
}
|
||||
|
||||
.reset-confirm {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
font-size: 1.1rem;
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.btn-confirm-yes {
|
||||
padding: 10px 20px;
|
||||
background-color: #f44336;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
font-weight: bold;
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
.btn-confirm-no {
|
||||
padding: 10px 20px;
|
||||
background-color: #9e9e9e;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
font-weight: bold;
|
||||
font-size: 1rem;
|
||||
}
|
||||
```
|
||||
|
||||
**Step 2: Add tablet-scale overrides for statistics screen**
|
||||
|
||||
Inside the existing `@media (min-width: 2500px) and (min-height: 1550px)` block, append:
|
||||
|
||||
```css
|
||||
.stats-screen {
|
||||
max-width: 2000px;
|
||||
gap: 35px;
|
||||
padding: 30px 0;
|
||||
}
|
||||
|
||||
.stats-screen h1 {
|
||||
font-size: 4rem;
|
||||
}
|
||||
|
||||
.stats-summary {
|
||||
font-size: 2rem;
|
||||
}
|
||||
|
||||
.stats-list {
|
||||
gap: 20px;
|
||||
}
|
||||
|
||||
.stats-row {
|
||||
gap: 25px;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.stats-thumbnail {
|
||||
width: 140px;
|
||||
height: 140px;
|
||||
}
|
||||
|
||||
.stats-word-name {
|
||||
font-size: 2.2rem;
|
||||
}
|
||||
|
||||
.stats-bar-container {
|
||||
height: 22px;
|
||||
border-radius: 11px;
|
||||
}
|
||||
|
||||
.stats-bar {
|
||||
border-radius: 11px;
|
||||
}
|
||||
|
||||
.stats-accuracy {
|
||||
font-size: 2rem;
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
.btn-stats {
|
||||
font-size: 2.2rem;
|
||||
padding: 22px 65px;
|
||||
}
|
||||
|
||||
.btn-reset {
|
||||
font-size: 2rem;
|
||||
padding: 18px 55px;
|
||||
}
|
||||
|
||||
.reset-confirm {
|
||||
font-size: 2rem;
|
||||
gap: 20px;
|
||||
}
|
||||
|
||||
.btn-confirm-yes, .btn-confirm-no {
|
||||
font-size: 1.8rem;
|
||||
padding: 18px 40px;
|
||||
}
|
||||
```
|
||||
|
||||
**Step 3: Verify it builds**
|
||||
|
||||
```bash
|
||||
cd MemoryGame && dotnet build
|
||||
```
|
||||
Expected: Build succeeded, 0 errors.
|
||||
|
||||
**Step 4: Commit**
|
||||
|
||||
```bash
|
||||
git add MemoryGame/wwwroot/css/app.css
|
||||
git commit -m "feat: add statistics screen CSS styles"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 5: Manual smoke test
|
||||
|
||||
**Step 1: Run the app**
|
||||
|
||||
```bash
|
||||
cd MemoryGame && dotnet run
|
||||
```
|
||||
|
||||
Open browser at the URL shown (typically `http://localhost:5267`).
|
||||
|
||||
**Step 2: Verify the following flows**
|
||||
|
||||
- [ ] Play a full 10-round game
|
||||
- [ ] Results screen shows "Statistik anzeigen" button
|
||||
- [ ] Tapping it shows the statistics screen with all 20 words
|
||||
- [ ] Played words show accuracy % and colored progress bar
|
||||
- [ ] Unplayed words show "—" and are sorted to the bottom
|
||||
- [ ] "Zurücksetzen" shows inline confirmation; cancelling hides it
|
||||
- [ ] Confirming reset zeroes all counts and shows "—" for all words
|
||||
- [ ] "Zurück zum Start" returns to the start screen
|
||||
- [ ] Starting a new game and playing updates statistics correctly
|
||||
|
||||
**Step 3: Commit any fixes found during testing, then push**
|
||||
|
||||
```bash
|
||||
git push -u origin feature/statistics-screen
|
||||
```
|
||||
Loading…
Reference in a new issue