Update README.md to reflect manifest.txt-based image loading
Co-authored-by: clayschaad <11883505+clayschaad@users.noreply.github.com>
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README.md
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README.md
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@ -133,28 +133,22 @@ MemoryGame/
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## Adding New Words/Images
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The game automatically discovers images from the `wwwroot/images/` folder. To add new words and images:
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The game loads images listed in the `wwwroot/manifest.txt` file. To add new words and images:
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1. **Add your image**: Place an SVG image in `wwwroot/images/` with the English filename (e.g., `apple.svg`, `orange.svg`)
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2. **Add to discovery list**: Add the filename (without extension) to the `commonWords` array in `Services/GameService.cs`:
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```csharp
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var commonWords = new[]
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{
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"ball", "bed", "book", "car", "cat", "chair", "clock", "cup",
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"dog", "door", "fork", "hat", "house", "knife", "phone",
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"shoe", "spoon", "table", "tree", "window",
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"apple", "orange" // Add new words here
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};
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1. **Add your image**: Place an SVG image in `wwwroot/images/` with the filename (e.g., `apple.svg`, `orange.svg`)
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2. **Update the manifest**: Add the filename (with extension) to `wwwroot/manifest.txt`:
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```
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3. **Add German translation** (optional): If you want a custom German translation, update the `ConvertToGermanWord` method in `Services/GameService.cs`:
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```csharp
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"apple" => "Apfel",
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"orange" => "Orange",
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ball.svg
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bed.svg
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book.svg
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apple.svg
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orange.svg
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```
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Each image filename should be on its own line in the manifest file.
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If no translation is provided, the filename will be capitalized and used as-is.
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3. **Image naming**: The word displayed in the game is derived from the filename without the extension (e.g., `apple.svg` becomes "Apple" in the game).
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The game will automatically discover and load images that exist in the folder. No manifest file needed!
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The game uses efficient parallel loading to fetch all images listed in the manifest file at startup.
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## Browser Compatibility
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