MemoryGame/MemoryGame/Pages/Home.razor
Claudio Schaad d1cf6efbc4 feat: move statistics action buttons above image list
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-25 21:59:26 +01:00

230 lines
7.9 KiB
Text

@page "/"
@using MemoryGame.Models
@using MemoryGame.Services
@inject GameService GameService
@inject NavigationManager Navigation
<PageTitle>Memory-Spiel</PageTitle>
<div class="memory-game-container">
@if (!_initialized)
{
<div class="loading">
<h2>Lädt...</h2>
</div>
}
else if (_currentSession == null)
{
<div class="start-screen">
<h1>Memory-Spiel</h1>
<p class="subtitle">Übe das Zuordnen von Bildern zu Wörtern</p>
<button class="btn-start" @onclick="StartNewGame">Neues Spiel starten</button>
</div>
}
else if (_currentSession.IsComplete && !_showStatistics)
{
<div class="results-screen">
<h1>Spiel beendet!</h1>
<div class="results">
<div class="result-item correct">
<span class="result-label">Richtig:</span>
<span class="result-value">@_currentSession.CorrectAnswers</span>
</div>
<div class="result-item incorrect">
<span class="result-label">Falsch:</span>
<span class="result-value">@_currentSession.IncorrectAnswers</span>
</div>
</div>
<button class="btn-start" @onclick="StartNewGame">Nochmal spielen</button>
<button class="btn-stats" @onclick="ShowStatistics">Statistik anzeigen</button>
</div>
}
else if (_currentSession.IsComplete && _showStatistics)
{
var words = GameService.GetWords()
.OrderBy(w => w.CorrectCount + w.IncorrectCount == 0 ? 1 : 0)
.ThenBy(w => w.CorrectCount + w.IncorrectCount == 0
? 0
: (double)w.CorrectCount / (w.CorrectCount + w.IncorrectCount))
.ToList();
var playedWords = words.Where(w => w.CorrectCount + w.IncorrectCount > 0).ToList();
var overallAccuracy = playedWords.Count == 0
? 0
: (int)Math.Round(100.0 * playedWords.Sum(w => w.CorrectCount) / playedWords.Sum(w => w.CorrectCount + w.IncorrectCount));
<div class="stats-screen">
<h1>Statistik</h1>
<div class="stats-summary">
@playedWords.Count von @words.Count Wörtern geübt
@if (playedWords.Count > 0)
{
<span> · @overallAccuracy% richtig</span>
}
</div>
@if (_confirmReset)
{
<div class="reset-confirm">
<span>Alle Statistiken wirklich zurücksetzen?</span>
<button class="btn-confirm-yes" @onclick="ConfirmReset">Ja, zurücksetzen</button>
<button class="btn-confirm-no" @onclick="() => _confirmReset = false">Abbrechen</button>
</div>
}
else
{
<button class="btn-reset" @onclick="() => _confirmReset = true">Zurücksetzen</button>
}
<button class="btn-start" @onclick="GoToStart">Zurück zum Start</button>
<div class="stats-list">
@foreach (var word in words)
{
var total = word.CorrectCount + word.IncorrectCount;
var accuracy = total == 0 ? 0 : (int)Math.Round(100.0 * word.CorrectCount / total);
var barClass = total == 0 ? "bar-unplayed" : accuracy >= 70 ? "bar-green" : accuracy >= 40 ? "bar-orange" : "bar-red";
<div class="stats-row">
<img src="@word.ImagePath" alt="@word.Word" class="stats-thumbnail" />
<div class="stats-word-info">
<span class="stats-word-name">@word.Word</span>
<div class="stats-bar-container">
<div class="stats-bar @barClass" style="width: @(total == 0 ? 0 : accuracy)%"></div>
</div>
</div>
<span class="stats-accuracy">@(total == 0 ? "—" : $"{accuracy}% richtig")</span>
</div>
}
</div>
</div>
}
else
{
var round = _currentSession.CurrentRound;
if (round != null)
{
<div class="game-screen">
<div class="game-header">
<div class="round-counter">
Runde @(_currentSession.CurrentRoundIndex + 1) von @_currentSession.Rounds.Count
</div>
</div>
@if (round.Type == RoundType.ImageWithWords)
{
<div class="question-area">
<img src="@round.CorrectAnswer.ImagePath" alt="Question image" class="question-image" />
</div>
<div class="options-area">
@foreach (var option in round.Options)
{
<button class="option-button word-option" @onclick="() => SelectAnswer(option)">
@option.Word
</button>
}
</div>
}
else
{
<div class="question-area">
<div class="question-word">@round.CorrectAnswer.Word</div>
</div>
<div class="options-area image-options">
@foreach (var option in round.Options)
{
<button class="option-button image-option" @onclick="() => SelectAnswer(option)">
<img src="@option.ImagePath" alt="@option.Word" />
</button>
}
</div>
}
@if (_showFeedback && round.SelectedAnswer != null)
{
<div class="feedback @(_feedbackClass)">
@_feedbackMessage
</div>
}
</div>
}
}
</div>
@code {
private bool _initialized;
private GameSession? _currentSession;
private bool _showFeedback;
private string _feedbackMessage = "";
private string _feedbackClass = "";
private bool _showStatistics;
private bool _confirmReset;
protected override async Task OnInitializedAsync()
{
await GameService.InitializeAsync();
_initialized = true;
}
private void StartNewGame()
{
_currentSession = GameService.CreateNewGame();
_showFeedback = false;
}
private async Task SelectAnswer(GameWord selectedWord)
{
if (_currentSession?.CurrentRound == null || _showFeedback)
return;
var round = _currentSession.CurrentRound;
round.SelectedAnswer = selectedWord;
_showFeedback = true;
if (round.IsCorrect)
{
_feedbackMessage = "Richtig! ✓";
_feedbackClass = "correct";
}
else
{
_feedbackMessage = $"Falsch. Die richtige Antwort ist: {round.CorrectAnswer.Word}";
_feedbackClass = "incorrect";
}
await GameService.UpdateStatisticsAsync(round);
StateHasChanged();
await Task.Delay(2000);
_showFeedback = false;
_currentSession.CurrentRoundIndex++;
if (_currentSession.IsComplete)
{
_currentSession.EndTime = DateTimeOffset.UtcNow;
}
StateHasChanged();
}
private void ShowStatistics()
{
_showStatistics = true;
}
private void GoToStart()
{
_currentSession = null;
_showStatistics = false;
_confirmReset = false;
}
private async Task ConfirmReset()
{
await GameService.ResetStatisticsAsync();
_confirmReset = false;
StateHasChanged();
}
}