Merge remote-tracking branch 'origin/main' into imagegenerator
# Conflicts: # LegoArtTool/LegoArtColorService.cs
This commit is contained in:
commit
ae03d247a2
7 changed files with 157 additions and 42 deletions
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@ -13,7 +13,7 @@
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<RowDefinition Height="*"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="400" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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</Grid.ColumnDefinitions>
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@ -25,7 +25,7 @@
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<StackPanel Grid.Row="2" Orientation="Vertical" Name="parentStackPanel" VerticalAlignment="Top">
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<StackPanel Grid.Row="2" Orientation="Vertical" Name="parentStackPanel" VerticalAlignment="Top">
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</StackPanel>
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</StackPanel>
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<StackPanel Grid.Column="1" Grid.Row="2" Orientation="Vertical">
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<StackPanel Grid.Column="1" Grid.Row="2" Orientation="Horizontal">
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<Image HorizontalAlignment="Left" Grid.Row="2" VerticalAlignment="Top" Name="sourceImage" Stretch="None"/>
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<Image HorizontalAlignment="Left" Grid.Row="2" VerticalAlignment="Top" Name="sourceImage" Stretch="None"/>
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<Image HorizontalAlignment="Left" Grid.Row="2" VerticalAlignment="Top" Name="scaledImage" Stretch="None"/>
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<Image HorizontalAlignment="Left" Grid.Row="2" VerticalAlignment="Top" Name="scaledImage" Stretch="None"/>
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</StackPanel>
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</StackPanel>
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@ -3,6 +3,7 @@ using Microsoft.Win32;
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using System.Linq;
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using System.Linq;
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using System.Windows;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows.Shapes;
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using System.Windows.Shapes;
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@ -16,6 +17,7 @@ namespace LegoArt
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private readonly LegoArtColorService legoArtColorService;
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private readonly LegoArtColorService legoArtColorService;
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private readonly BitmapHelperService bitmapHelperService;
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private readonly BitmapHelperService bitmapHelperService;
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private readonly ImageHelperService imageHelperService;
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private readonly ImageHelperService imageHelperService;
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private LegoArtImageGenerationService legoArtImageGenerationService;
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public MainWindow()
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public MainWindow()
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{
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{
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@ -24,6 +26,7 @@ namespace LegoArt
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legoArtColorService = new LegoArtColorService();
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legoArtColorService = new LegoArtColorService();
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bitmapHelperService = new BitmapHelperService();
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bitmapHelperService = new BitmapHelperService();
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imageHelperService = new ImageHelperService();
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imageHelperService = new ImageHelperService();
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legoArtImageGenerationService = new LegoArtImageGenerationService();
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}
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}
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private void btnImageChooser_Click(object sender, RoutedEventArgs e)
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private void btnImageChooser_Click(object sender, RoutedEventArgs e)
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@ -32,20 +35,34 @@ namespace LegoArt
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if (openFileDialog.ShowDialog() == true)
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if (openFileDialog.ShowDialog() == true)
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{
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{
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tbImagePath.Text = openFileDialog.FileName;
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tbImagePath.Text = openFileDialog.FileName;
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Application.Current.Dispatcher.Invoke(() =>
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{
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Mouse.OverrideCursor = Cursors.Wait;
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});
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LoadImage(openFileDialog.FileName);
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LoadImage(openFileDialog.FileName);
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Application.Current.Dispatcher.Invoke(() =>
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{
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Mouse.OverrideCursor = null;
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});
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}
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}
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}
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}
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private void LoadImage(string path)
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private void LoadImage(string path)
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{
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{
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var legoArtColors = legoArtColorService.ParseImage(path);
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var bitmap = new System.Drawing.Bitmap(path);
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var reducedBitMap = legoArtImageGenerationService.GenerateLegoArtImageFromFullColorImage(bitmap);
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var legoArtColors = legoArtColorService.ParseImage(reducedBitMap);
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if (legoArtColors != null)
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if (legoArtColors != null)
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{
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{
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var sourceBitamp = bitmapHelperService.ScaleImage(path, 1);
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var sourceBitmap = bitmapHelperService.Scale(reducedBitMap, 1);
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sourceImage.Source = imageHelperService.LoadToImage(sourceBitamp);
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sourceImage.Source = imageHelperService.LoadToImage(sourceBitmap);
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var scaledBitamp = bitmapHelperService.ScaleImage(path, 5);
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var convertedBitmap = bitmapHelperService.ConvertToPixelMatrix(sourceBitmap, 20);
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scaledImage.Source = imageHelperService.LoadToImage(scaledBitamp);
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scaledImage.Source = imageHelperService.LoadToImage(convertedBitmap);
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parentStackPanel.Children.Clear();
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parentStackPanel.Children.Clear();
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@ -1,24 +1,26 @@
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using System.Drawing;
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using LegoArtTool.Pixels;
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using System.Drawing;
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namespace LegoArtTool
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namespace LegoArtTool
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{
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{
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public class BitmapHelperService
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public class BitmapHelperService
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{
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{
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public Bitmap ScaleImage(string path, int scaleFactor)
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public Bitmap Scale(Bitmap bitmap, int scaleFactor)
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{
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{
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var inputBitmap = new Bitmap(path);
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var scaledBitmap = new Bitmap(bitmap.Width * scaleFactor, bitmap.Height * scaleFactor);
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var scaledBitmap = new Bitmap(inputBitmap.Width * scaleFactor, inputBitmap.Height * scaleFactor);
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for (int x = 0; x < inputBitmap.Width; x++)
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for (int x = 0; x < bitmap.Width; x++)
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{
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{
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for (int y = 0; y < inputBitmap.Height; y++)
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for (int y = 0; y < bitmap.Height; y++)
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{
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{
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var sourcePixel = inputBitmap.GetPixel(x, y);
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var sourcePixel = bitmap.GetPixel(x, y);
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var sourceColor = Color.FromArgb(sourcePixel.ToArgb());
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for (int scaleX = x * scaleFactor; scaleX < scaledBitmap.Width; scaleX++)
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for (int scaleX = x * scaleFactor; scaleX < scaledBitmap.Width; scaleX++)
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{
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{
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for (int scaleY = y * scaleFactor; scaleY < scaledBitmap.Height; scaleY++)
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for (int scaleY = y * scaleFactor; scaleY < scaledBitmap.Height; scaleY++)
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{
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{
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scaledBitmap.SetPixel(scaleX, scaleY, Color.FromArgb(sourcePixel.ToArgb()));
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scaledBitmap.SetPixel(scaleX, scaleY, sourceColor);
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}
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}
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}
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}
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}
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}
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@ -26,5 +28,11 @@ namespace LegoArtTool
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return scaledBitmap;
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return scaledBitmap;
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}
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}
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public Bitmap ConvertToPixelMatrix(Bitmap bitmap, int pixelSize)
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{
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var pixelMatrix = new PixelMatrix(pixelSize, bitmap);
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return pixelMatrix.ConvertBitmap();
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}
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}
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}
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}
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}
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@ -6,32 +6,32 @@ namespace LegoArtTool
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{
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{
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public class LegoArtColorService
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public class LegoArtColorService
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{
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{
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public static readonly List<LegoArtColorInfo> LegoColors;
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public List<LegoArtColorInfo> GetLegoColors()
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static LegoArtColorService()
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{
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{
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LegoColors = new List<LegoArtColorInfo>();
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var legoColors = new List<LegoArtColorInfo>();
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(0, 0, 0), 1, 698));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(0, 0, 0), 1, 698));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(102, 101, 96), 2, 141));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(102, 101, 96), 2, 141));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(167, 166, 162), 3, 51));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(167, 166, 162), 3, 51));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(246, 246, 248), 4, 149));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(246, 246, 248), 4, 149));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(0, 53, 94), 5, 121));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(0, 53, 94), 5, 121));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(101, 135, 162), 6, 52));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(101, 135, 162), 6, 52));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(121, 196, 236), 7, 57));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(121, 196, 236), 7, 57));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(253, 104, 0), 8, 74));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(253, 104, 0), 8, 74));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(255, 170, 0), 9, 65));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(255, 170, 0), 9, 65));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(229, 205, 135), 10, 283));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(229, 205, 135), 10, 283));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(163, 129, 93), 11, 137));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(163, 129, 93), 11, 137));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(196, 115, 54), 12, 29));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(196, 115, 54), 12, 29));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(206, 81, 0), 13, 85));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(206, 81, 0), 13, 85));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(119, 40, 0), 14, 250));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(119, 40, 0), 14, 250));
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LegoColors.Add(new LegoArtColorInfo(Color.FromArgb(66, 23, 3), 15, 554));
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legoColors.Add(new LegoArtColorInfo(Color.FromArgb(66, 23, 3), 15, 554));
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return legoColors;
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}
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}
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public static List<LegoArtColorInfo> ParseImage(Bitmap bitmap)
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public List<LegoArtColorInfo> ParseImage(Bitmap bitmap)
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{
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{
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var parsedLegoColors = new List<LegoArtColorInfo>(LegoColors);
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var parsedLegoColors = GetLegoColors();
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var width = bitmap.Width;
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var width = bitmap.Width;
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var height = bitmap.Height;
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var height = bitmap.Height;
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@ -1,6 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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@ -8,7 +7,14 @@ namespace LegoArtTool
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{
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{
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public class LegoArtImageGenerationService
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public class LegoArtImageGenerationService
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{
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{
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[SuppressMessage("ReSharper.DPA", "DPA0002: Excessive memory allocations in SOH", MessageId = "type: WhereListIterator`1[LegoArtTool.LegoArtColorOffset]")]
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private readonly List<LegoArtColorInfo> legoArtColorInfos;
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public LegoArtImageGenerationService()
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{
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var legoArtColorService = new LegoArtColorService();
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legoArtColorInfos = legoArtColorService.GetLegoColors();
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}
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public Bitmap GenerateLegoArtImageFromFullColorImage(Bitmap bitmap)
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public Bitmap GenerateLegoArtImageFromFullColorImage(Bitmap bitmap)
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{
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{
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var width = bitmap.Width;
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var width = bitmap.Width;
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@ -28,7 +34,6 @@ namespace LegoArtTool
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var reducedBitmap = new Bitmap(bitmap.Width, bitmap.Height);
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var reducedBitmap = new Bitmap(bitmap.Width, bitmap.Height);
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var legoArtColorInfos = LegoArtColorService.LegoColors;
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var remainingColors = legoArtColorInfos.ToDictionary(k => k.LegoNumber, v => v.HaveCount);
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var remainingColors = legoArtColorInfos.ToDictionary(k => k.LegoNumber, v => v.HaveCount);
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@ -62,10 +67,7 @@ namespace LegoArtTool
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int xPosition,
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int xPosition,
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int yPosition)
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int yPosition)
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{
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{
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var legoArtColorInfos = LegoArtColorService.LegoColors;
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var legoArtColorOffsets = legoArtColorInfos.Select(i => ColorOffset(inputColor, i)).ToList();
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var legoArtColorOffsets = legoArtColorInfos.Select(i => ColorOffset(inputColor, i)).ToList();
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return new Pixel(xPosition, yPosition, legoArtColorOffsets);
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return new Pixel(xPosition, yPosition, legoArtColorOffsets);
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}
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}
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32
LegoArtTool/Pixels/Pixel.cs
Normal file
32
LegoArtTool/Pixels/Pixel.cs
Normal file
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@ -0,0 +1,32 @@
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using System.Drawing;
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namespace LegoArtTool.Pixels
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{
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public class Pixel
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{
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public Color Color { get; private set; }
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public int Number { get; private set; }
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public int Size { get; private set; }
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public Pixel(Color color, int size, int number)
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{
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Color = color;
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Size = size;
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Number = number;
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}
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public Bitmap GetBitmap()
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{
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var bitmap = new Bitmap(Size, Size);
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for (int x = 0; x < Size; x++)
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{
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for (int y = 0; y < Size; y++)
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{
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bitmap.SetPixel(x, y, Color);
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}
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}
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return bitmap;
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}
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}
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}
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56
LegoArtTool/Pixels/PixelMatrix.cs
Normal file
56
LegoArtTool/Pixels/PixelMatrix.cs
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@ -0,0 +1,56 @@
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using System;
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using System.Drawing;
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namespace LegoArtTool.Pixels
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{
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public class PixelMatrix
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{
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public Pixel[,] Pixels { get; private set; }
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public int MatrixSize { get; private set; }
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public int PixelSize { get; private set; }
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private Random rnd = new Random();
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public PixelMatrix(int pixelSize, Bitmap sourceBitmap)
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{
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MatrixSize = sourceBitmap.Width;
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PixelSize = pixelSize;
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Pixels = new Pixel[MatrixSize, MatrixSize];
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for (int x = 0; x < MatrixSize; x++)
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{
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for (int y = 0; y < MatrixSize; y++)
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{
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var pixel = sourceBitmap.GetPixel(x, y);
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var sourceColor = Color.FromArgb(pixel.ToArgb());
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Pixels[x, y] = new Pixel(sourceColor, PixelSize, 9);
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}
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}
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}
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public Bitmap ConvertBitmap()
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{
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var bitmapSize = MatrixSize * PixelSize;
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var bitmap = new Bitmap(bitmapSize, bitmapSize);
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using (var g = Graphics.FromImage(bitmap))
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{
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for (int x = 0; x < MatrixSize; x++)
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{
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for (int y = 0; y < MatrixSize; y++)
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{
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var pixelBitmap = Pixels[x, y].GetBitmap();
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g.DrawImage(pixelBitmap, x * pixelBitmap.Width, y * pixelBitmap.Height);
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}
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}
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}
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return bitmap;
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}
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private Color GetRandomColor()
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{
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Color randomColor = Color.FromArgb(rnd.Next(256), rnd.Next(256), rnd.Next(256));
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return randomColor;
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}
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}
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||||||
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}
|
||||||
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